Final Fantasy VI
ファイナルファンタジーVI
Final Fantasy III
Final Fantasy VI Advance
ファイナルファンタジーVI アドバンス
Final Fantasy VI: The Interactive CG Game
魔大戦
すべてを焼きつくした、その戦いが
終わった時、世界から
「魔法」という力が消え去った
そして1000年
鉄、火薬、蒸気機関
人々は機械の力を使い、世界を
よみがえらせた
今またここに、伝説となった
「魔法」の力を復活させ
その巨大な武力によって
世界を支配しようとする者がいる・・・
人はまた
そのあやまちを
くり返そうとしているのか・・・
Long ago, the War of the Magi
reduced the world to a
scorched wasteland, and magic
simply ceased to exist.
1000 years have passed... Iron,
gunpowder, and steam engines
have been rediscovered, and
high technology reigns...
But there are some who
would enslave the world by
reviving the dread destructive
force known as "magic."
Can it be that those
in power are on the verge of
repeating a senseless
and deadly mistake?
Super Family Computer
Super Nintendo Entertainment System
Screen Shots
Japanese Contents (Front)
Japanese Contents (Back)
United States Contents
United States Box (Back)
Japanese Release Date - April 2, 1994
United States Release Date -October 1, 1994
Super Family Computer (Beta Version)
Screen Shots
PlayStation
Screen Shots
Japanese Cover
Japanese Back Cover
Japanese Contents
Final Fantasy Anthology
(Front)
Final Fantasy Anthology
(Prototype Front)
Final Fantasy Anthology
(Back)
Final Fantasy Anthology
(Contents)
Final Fantasy Anthology Greatest
Hits (Cover)
Final Fantasy Collection
Box (Closed)
Final Fantasy Collection Box
(Back)
Final Fantasy Collection
Box (Clock)
Final Fantasy Collection
Game Contents
Final Fantasy
Collection Game (Back)
Japanese Release Date - March 11, 1999
United States Release Date - October 5, 1999
Game Boy Advance
Screen Shots
Japanese Cover
Japanese Back Cover
United States Contents (Front)
United States Contents (Back)
Japanese Release Date - November 30, 2006
United States Release Date - February 5, 2007
Silicon Graphics, Incorporated ONYX Demonstration
Screen Shots
Silicon Graphics, Incorporated ONYX Demonstration in Wireframe
Screen Shots
Enemies Taken Out of the Game
Sprite Rips
Colossus
Czar Dragon
Kefka
Umaro
Facts
* Some feminine graphics were censored for
the 16-Bit USA release.
* A PC version was planned, but then the relationship between Eidos and Square
went sour.
* A common false belief is that Final Fantasy VI: The Interactive CG Game was
made to show what the Final Fantasy games would look like on the Nintendo 64,
but Square hadn't decided whether or not to continue producing games for Nintendo
at that time.
* Square originally wanted to port this game to the Game Boy Advance because
they thought it would be impossible to make this game on the WonderSwan Color.