Final Fantasy Freedom Of Mobile Multimedia Access 900i (FAQ)


Final Fantasy i FAQ
-----------------------------------------
-----------------------------------------


Author
--------------
Marcelo X of WarMECH's Domain
Email: marcelox@warmech.net
Website: http://www.warmech.net


Version Information
----------------------------------------
0.0 - 10/10/2004 - Started making the FAQ
1.0 - 10/11/2004 - FAQ released
1.1 - 12/16/2004 - Minor corrections and additions
1.2 - 01/27/2005 - Added different version numbers for pre-installed models
1.3 - 02/09/2005 - Minor corrections and additions
1.4 - 10/18/2005 - Added a trick and a glitch


Introduction
-------------------------
-This is the first FAQ I have written.
-Make sure you are able to view Japanese text to view it properly.
-My intention is to inform the reader of the changes made to this release of Final Fantasy, plus point out things that remained the same.
-This is not a walkthrough simply because there are many available online and they can easily be applied to this game.
-I have put a lot of work into acquiring this information and if you want to use any of it or host the FAQ, please contact me to acquire permission.


Abbreviations
----------------------------
-FC = Famicom (Family Computer)
-MSX2 = Machines with Software eXchangeability 2
-NES = Nintendo Entertainment System
-WSC = WonderSwan Color
-PSX = PlayStation
-FOMA = Freedom Of Mobile Multimedia Access
-GBA = Game Boy Advance
-CDMA 1X WIN = Code Division Multiple Access 1X Wireless Intelligent Network


Releases
------------------
-Final Fantasy - FC - Japan - December 12, 1987
-Final Fantasy - MSX2 - Japan - December 1989
-Final Fantasy - NES - USA - July 12, 1990
-Final Fantasy - WSC - Japan - December 9, 2000
-Final Fantasy - PSX - Japan - October 31, 2002
-Final Fantasy - PSX - PAL - March 14, 2003
-Final Fantasy - PSX - USA - April 8, 2003
-Final Fantasy i - FOMA - Japan - February 29, 2004
-Final Fantasy Advance - GBA - Japan - July 29, 2004
-Final Fantasy EZ - CDMA 1X WIN - Japan - August 19, 2004
-Final Fantasy Dawns of Souls - GBA - USA - November 29, 2004
-Final Fantasy Dawns of Souls - GBA - PAL - December 3, 2004


FAQ
-----------
-The system that the game runs on is called FOMA.

-The cellphone models that can play this game are in the 900i series.

-The game comes pre-installed in the P900i and P900iV cellphones.

-The pre-installed Final Fantasy on the P900i is Version F001.13.

-The pre-installed Final Fantasy on the P900iV is Version F101.00.

-All the other 900i models have to download the game.

-Both the P900i and P900iV come with an instruction manual for the game.

-The monthly cost for playing the game is 525 yen (including tax).

-The P900i and P900iV versions have no monthly cost.

-The release date of the P900i model was February 29, 2004.

-The release date of the P900iV model was June 19, 2004.

-The download date for the other 900i models was March 1, 2004.

-To play the game:
--press the メニュー button
--go into iアプリ (iappli)
--pick ンフト一覧 (Software list)
--select ファイナルファンタジー

-The game is completely in Japanese.

-The enemy sprites resemble the PSX version.

-The enemy sprites on the WSC and GBA versions are shorter.

-The character sprites resemble the PSX version.

-The character sprites on the WSC and GBA versions are slightly wider.

-The towns and dungeons resemble the NES and MSX2 versions but are more colorful and slightly more detailed.

-The towns and dungeons are nowhere near as detailed as the WSC, PSX and GBA versions.

-The overworld graphics resemble the NES and MSX2 versions but are more colorful and slightly more detailed.

-There is no water animation.

-The floors and backdrops in battles resemble the WSC, PSX and GBA versions but lacks some of the detail.

-Music is better than the NES and MSX2 versions but not as good as the WSC release.

-There is no option to choose between Easy Mode and Normal Mode.

-The highest level a character can reach is 50.

-The most MP a character could have for each magical level is 9.

-The most gold you can have is 999,999.

-Weapons and armor are held in the items menu, like the WSC, PSX and GBA versions.

-Double clicking on a weapon or armor in the items menu takes you to a screen that has information on it, including who can use it.

-The item menu has an auto arrange option.

-You can sell any weapon, armor and item in any store, not just in a store that sells that type of product.

-When buying a weapon or armor, there are arrows indicating if it is better, equal or worse than what you have equipped.

-When buying a weapon or armor, it displays how many you have in the item menu and how many are equipped.

-When buying a weapon, armor or item, you get to choose the quantity.

-When buying an item, it displays how many you have in the item menu.

-The most individual items you can hold is 86.

-You can hold a maximum of 99 of each individual item.

-The loading screen appears when you first load the game.

-The loading screen comes up after you see the Prologue.

-The loading screen comes up when you load a saved game.

-The loading screen appears after the ending.

-The menu screen resembles the PSX version and is almost like the WSC version.

-The party order is changed in the menu screen.

-Memo save is available, which means that the saved game will delete itself after you load it.

-All the new scenes added to the WSC version are not in the FOMA release (i.e., the extended intro, the bridge building, etc...)

-The mini-game was removed, Square never announced that it was taken out but it's safe to assume that it was.
--It is unknown how to access it and Square announced that it was removed from Final Fantasy EZ, which is almost identical to this one.

-The map is accessed by holding the 0 key and pressing the action button.

-The map is similar to the NES and MSX2 versions, without the graphic on all four corners and it doesn't say Final Fantasy on top.

-The map does not have any of the features of the WSC, PSX and GBA versions.

-Life and Soft can be used in battle.

-There are a total of 3 save slots.

-Inside of the stores, inns and churches resemble the NES and MSX2 versions but the graphics are upgraded.

-You cannot walk around the stores, inns and churches like in the WSC, PSX and GBA versions.

-Spells can be dropped.

-You can't run/dash by holding down any button, the only way to run/dash is to set the game to Always Run/Dash in the Config Menu.

-Being poisoned does not move your character to the end of the party.

-The ship can't be boarded or exited from any direction of a port that doesn't have a gray area.

-Your character names can have up to 8 letters each.

-Hitting the talk button doesn't bring up a window when nothing is in front of you like the NES and MSX2 versions.

-You can enter castles from the side, which the WSC, PSX and GBA versions do not allow.

-The class select screen is different than all the other releases, with a small resemblance to the WSC, PSX and GBA versions.

-There are only 4 actions that can be chosen during battle:
--たたかう (Fight)
--まほう (Magic)
--アイテム (Item)
--にげる (Run)

-There is auto targeting in battle so you never attack a dead enemy.

-The only boss to have a different battle song is Chaos.

-The Full Motion Video was removed.

-Flying in the airship resembles the NES, MSX2 and WSC.

-Experience needed to reach new levels is normal, unlike Easy Mode.

-Status increase after reaching a new level is normal, unlike Easy Mode.

-Prices in stores, inns and churches are normal, unlike Easy Mode.

-There are no collections to unlock.

-The bosses have the same HP as the WSC and PSX versions.

-The game has a Config Menu with the following options:
--カーソル位置記憶 (Cursor Memory)
--メッセージ速度 (Message Speed - 2 speeds)
--ダッシュ (Always Run/Dash - in towns and dungeons)
--振動 (Vibration)
--オートセーブ (Automatic Saving)

-The game uses Kanji, unlike the FC, MSX2 and WSC versions.

-The crosses on the church have been removed.

-The church does not have it's own music.

-The title screen resembles the WSC, PSX and GBA versions.

-The Prologue appears after you choose your characters and it resembles the NES and MSX versions except it has some Kanji text.

-You aren't forced to visit the king after trying to leave Coneria.

-The invisible lady has been deleted.

-Garland isn't facing the princess when you get there.

-After beating Garland, you don't automatically talk to Princess Sara, you must go to her manually.

-Princess Sara doesn't stop you if you try to leave without getting the lute.

-The bridge crossing scene resembles the WSC release, it doesn't have the detailed clouds that the PSX and GBA versions have.

-The bridge crossing scene doesn't have birds in the sky.

-At the end of the bridge crossing scene, the Final Fantasy logo doesn't appear.

-The Mayota scene that was added to the WSC, PSX and GBA versions is not in the FOMA release.

-The Peninsula Northeast of Pravoka still has really tough enemies.

-The Titan looks like the WSC, PSX and GBA versions but he's not facing left.

-When you give the Titan the ruby, the game doesn't show it being given to him.

-The main bosses can't be seen outside of the battle, unlike the WSC, PSX and GBA versions.

-Lukahn is the same color as the others in the circle of sages.

-The Eye and Phantom graphics are different than the original FC and MSX2 releases.

-The airship can't land on the Caravan.

-Going into the Caravan takes you directly into the store like the NES and MSX2 version.

-You can only buy one bottle in the Caravan, afterwards only items are for sale.

-Bahamut flaps his wings non-stop while standing there.

-Looking through the window in the Sky Castle doesn't show the world like in the WSC, PSX and GBA versions.

-There are no enemies in the final floor of the last dungeon.


Trick
-----------
-This version of Final Fantasy has a built-in memo save feature that will automatically save a memo file from the last place you entered or left, but only if you exit the game or turn off the phone by using the PWR button. So, whenever you enter or exit a dungeon/floor/town/castle/etc... the game sets that as a checkpoint. With that in mind, if you are getting killed in a battle or traveled too far in the wrong direction, simply hit PWR and exit the game. Now reload the game and pick memo save. It'll start from the last checkpoint. Keep in mind that the checkpoint is now erased, so if you exit the game again, you will have to start from the last INN save point. A way around this is to go back in or out of the dungeon/stairs/castle/town/etc... that the memo save started you near. That way you'll trigger another checkpoint. Also, make sure that you do this trick before all of your characters die in battle, once all of the characters are dead, the game will automatically erase the checkpoint.


Glitch
------------
-In the original release of Final Fantasy for the Nintendo Entertainment System/Family Computer you could travel up the waterfall near Onrac. When you exit the Waterfall Cave, the canoe will be placed on the waterfall itself and you could travel up it and go into a dead end river. All of the remakes changed the game so the canoe would be right below the waterfall whenever you left the Waterfall Cave, making it impossible to go to the dead end river. This version of Final Fantasy also sets the canoe in the same location as the remakes, so traveling up the waterfall is not possible. However, if you are in the Cave and cast EXIT or WARP, the canoe will be placed on the waterfall itself instead of below it, making it possible to go into the dead end river.


Miscellaneous
-----------------------------
-For more information on this game including screen shots, go to http://www.warmech.net


Credits
---------------
-Final Fantasy 1 Version Differences FAQ by The Collector (http://www.fforigins.com)
--For giving me some suggestions of what changes to look out for.

-Square Enix Co., LTD.
--For creating Final Fantasy.

 

Previous Page